﻿using System;
using System.Collections;
using System.Collections.Generic;
using System.Reflection;
using UnityEngine;

namespace Yoozoo.Managers.ResourceManagement
{
  public enum PackageResourceType
    {
        /// <summary>
        /// 最小资源包 (仅版本信息，初始的SoundBank)
        /// </summary>
        Min = -2,
        
        /// <summary>
        /// 完成资源包
        /// </summary>
        Full = -1,

        /// <summary>
        /// 0资源整包
        /// </summary>
        Zero = 0,
    }
}